Well, in Street, blocked shots are a huge part of whether or not you dominate the courts and coming up with a huge rejection where you grab the opponent's shot out of the air with two hands or throw it hard against the backboard is every bit as enjoyable and rewarding as getting a 360-degree slam-dunk. In most basketball games, especially arcade-styled ones, the most exciting phase of it is the slam-dunk and the game is almost always much more enjoyable when you have the ball in your hands and not when on the defensive. The other, and possibly most significant, aspect of NBA Street that helps it revolutionize the genre is the way that it has essentially re-invented the blocked shot. Likewise, if you only concentrate on putting the ball in the hoop and nothing else, you might find yourself at a point where you lose a lead because your foe hits a 2-point Gamebreaker that turns your three-point lead into a deficit. If you just concentrate on tricks alone, you could find yourself having to force bad shots as time is expiring on the clock, giving your opposition an advantage. And if you hit a 2-pointer, the outcome is a swing of a total of four points as the player gets two, while the opponent loses the same.Īs a result, players are forced to try and find a balance between trying to do as many tricks as possible while still remaining competitive on the court. With a standard 1-point shot, the player not only gets the point added to his total, but it's also subtracted from his opponent's score. Players are rewarded for performing tricks, combinations or special moves by having their Gamebreaker meter fill up, which when filled gives them an opportunity to hit a shot that could single-handedly change the outlook of the game. And much like SSX, this isn't something that's just for show as it's integrated perfectly with the gameplay. By pressing the trick button in conjunction with any one or combination of the shoulder buttons, the controlled player will perform specific moves in conjunction with the button presses. The two most significant of these new features is an SSX-like trick system and the re-invention of the blocked shot.įor those that have played the very first game released under the EA Sports Big label, SSX, the new trick system will give you a bit of deja vu. People fearing the same thing with NBA Street need not worry, though, as the developers at EA Canada and NuFX have added some features that might just revolutionize the seemingly exhausted genre. But instead of revolutionizing the genre, all this made most players think is that they were getting the exact same game with just another player. With that said, I now present you my top 5 EA Sports Big soundtracks in order by most fire-ass tracks.Gameplay To try and improve on the arcade basketball genre that seemed pretty maxed out with NBA Showtime, Midway went ahead and upped the ante by adding a third player per team with the release of its NBA Hoopz game. EA Sports Big even got Rahzel to do the intro for their games, showing a connection with music soon as the game starts. With EA Sports Big's kung-fu fantasy style showboating and EA's access to popular music, the Street games presented an atmosphere that perfectly encompassed the attitude and feeling of playing in your own neighborhood. I think we'd all like to pretend ska music wasn't a thing). ![]() ![]() (I won't include the Madden 2000 soundtrack that was drenched in ska music. Their sound directors had a better ear for rappers than anyone working at Complex and XXL and still managed to include a broad spectrum of music genres. One thing that EA's games always excelled at was licensed soundtracks. Like when I tried to do the figure 8 move from NFL Street and ended up somersaulting on the parking lot and tearing a muscle). People would play the game and then go outside to do elaborate tricks and make their friends look as dumb as possible (or, in my case, make myself look dumb as possible. NBA Street and NFL Street brought to life the imagination of every kid that played football in the field or basketball on the concrete. Starting with the SSX snowboarding series, the brand went on to create the Street franchises, providing an alternative to EA Sports sims that aimed for those who didn't need realism with their sports celebrities. Started at the turn of the century, EA Sports Big was a publishing brand whose umbrella covered vibrant arcade sports games. There was a time when EA Sports was killing shit, but that was mainly thanks to their offshoot, EA Sports Big.
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